[HEADER]
Title=Retail Scurry

Description=Retail scurry script^^dummy^^dummy

//Folder=<folder> 
//If Folder is defined, the game will load all image files and data files that are associated with this script from the specified folder.

//MOD=<mod file name>, [Global / Local]
//You may use this statement to have the game load a specific MOD file.

//------------------------------------------------------------------------------------------------//

[ENVIRONMENT]
Number of Cities=4
// Number of Cities=<1 to 10>

Your Start-up Capital=Moderate
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>

Random Events=Never 
// Random Events=<Never, Seldom, Occasional, Frequent>

Game Starting Year=1990
// You may set the game starting year to any year between 1900 and 2100.  

Retail Store Type=One
// Retail Store Type=<One, Many>

Technology Disruption=Yes
// Technology Disruption=<Yes, No>

Stock Market=No
// Stock Market=<Yes, No>

//Alternative Stock Sim=Yes
// Alternative Stock Sim=<Yes, No>

Macro Economy Realism=Low
// Macro Economy Realism=<Low, High>

Inflation=Off
//Inflation=<Off, On, Inverse> 

//Inflation Strength=Reduced
//Inflation Strength=<Normal, Reduced>

Number of AI Persons=20
//Number of AI Persons=<number of competitors+8 to 63>

//------------------------------------------------------------------------------------------------//

[COMPETITORS]
Number of Competitors=8
// Number of Competitors=<1 to 30>

Competitor Start-up Capital=Moderate
// Competitor Start-up Capital=<Very Low, Low, Moderate, High, Very High>
 
Competitor Aggressiveness=Moderate
// Competitor Aggressiveness=<Very Low, Low, Moderate, High, Very High>

Competitor Expertise Level=Moderate
// Competitor Expertise Level=<None, Low, Moderate, High>

Show Competitor Trade Secrets=Yes
// Show Competitor Trade Secrets=<Yes, No>

AI Friendly Merger=Off
// AI Friendly Merger=<On, Off>

Competence of Local Competitors=Very Low
// Competence of Local Competitors=<Very Low, Low, Moderate, High, Very High>


// You may set the business focuses of the AI companies using the following script lines:
// (The total number of competitors defined here should not exceed the number  in the Number of Competitors line.)

//Retail Focused Companies=1
//Stock Focused Companies=1
//Real Estate Focused Companies=1
//Tech Focused Companies=1
//Media Focused Companies=1
//Diversified Companies=1

//AI Product Expertise=Food, 1
//AI Product Expertise=Beverage, 1

// With the above statement, there will be competitors possessing expertise in product class in the beginning of the game. 

// AI Product Expertise=<Expertise Product Class>, <Number of AI competitors> 

// Use this statement to assign a specified type of expertise to AI competitors. 
// <Expertise Product Class> is the expertise product class. For example, apparel
// <Number of AI competitors> is the number of AI competitors possessing this type of expertise. 
// Please note that this only applies to AI competitors with a diversified business strategy. (e.g. retail focused companies and companies with other focuses are not affected.)

//------------------------------------------------------------------------------------------------//

[IMPORTS]

Consumer Goods Seaports=4
//Consumer Goods Seaports=<0-4>

Industrial Goods Seaports=0
//Industrial Goods Seaports=<0-4>

Constant Import Supply=Yes
//Constant Import Supply=<Yes,No>

Import Quality=High
//Import Quality=<Low,Moderate,High>

//------------------------------------------------------------------------------------------------//

[SPECIAL RULES]

Constant Game Speed=5
//Constant Game Speed=<1 to 5>

//Auto Save Interval Days=20
//This sets the auto save interval in game days. 

//Auto Save Interval Minutes=15
//This sets the auto save interval in real time minutes.

//Years of Advanced Start for AI=2
//Years of Advanced Start for AI=<0 to 100>, [Stock Purchase Allowed]

//CEO Salary Modifier=200
//CEO Salary Modifier=<1 to 200>

COO Salary Modifier=1
//COO Salary Modifier=<1 to 200>

//CTO Salary Modifier=1
//CTO Salary Modifier=<1 to 200>

//CMO Salary Modifier=1
//CMO Salary Modifier=<1 to 200>

//Tech Cost Modifier=500
//Tech Cost Modifier=<1 to 1000>

//Training Effect Modifier=100
//Training Effect Modifier=<1 to 1000>

//------------------------------------------------------------------------------------------------//

//[PLAYER EXPERTISE]

//Farming=100
//Farming=<0 to 100>

//Product Expertise=Snacks, 0
//Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>

//------------------------------------------------------------------------------------------------//

[CHALLENGE GAME]

Number of Game Years=3
//Number of Game Years=<2 to 1000> 
//This defines how long the challenge game will last.

Ranking Method=Total Profit
//Ranking Method=<Score, Total Revenue, Total Profit, Industry Revenue, Product Revenue, Time to Achieve Goal>

//------------------------------------------------------------------------------------------------//